[Author]
Author = FaZer Missions
[Description]
Description = Well that was a stressful visit... Back to Los Santos! You will need a stealth chopper to infiltrate the island, but these don't just lie around. You are going to need some intel on the helicopter first...
[Objectives]
Objectivescount = 34

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1392.334
Objectives[0]positionY = 1138.25
Objectives[0]positionZ = 114.4433
Objectives[0]Heading = 106.7785
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 15
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 12
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = KnuckleDuster
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1115.209
Objectives[0]mission_Actors[0]positionY = 2661.25
Objectives[0]mission_Actors[0]positionZ = 37.9965
Objectives[0]mission_Actors[0]Heading = 129.2374
Objectives[0]mission_Actors[0]String_Name = s_m_y_garbage
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 153.7978
Objectives[0]mission_Actors[1]positionY = -1003.137
Objectives[0]mission_Actors[1]positionZ = -98.99998
Objectives[0]mission_Actors[1]Heading = 255.1088
Objectives[0]mission_Actors[1]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 500
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_BUM_WASH
Objectives[0]mission_Vehicles = 10
Objectives[0]mission_Vehicles[0]positionX = 1413.059
Objectives[0]mission_Vehicles[0]positionY = 1118.654
Objectives[0]mission_Vehicles[0]positionZ = 114.4204
Objectives[0]mission_Vehicles[0]Heading = 5.00398
Objectives[0]mission_Vehicles[0]Name = Banshee
Objectives[0]mission_Vehicles[0]Model = banshee
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 1365.991
Objectives[0]mission_Vehicles[1]positionY = 1152.238
Objectives[0]mission_Vehicles[1]positionZ = 113.3794
Objectives[0]mission_Vehicles[1]Heading = 55.00225
Objectives[0]mission_Vehicles[1]Name = Buffalo S
Objectives[0]mission_Vehicles[1]Model = buffalo2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1109.641
Objectives[0]mission_Vehicles[2]positionY = 2667.52
Objectives[0]mission_Vehicles[2]positionZ = 38.05989
Objectives[0]mission_Vehicles[2]Heading = 14.85494
Objectives[0]mission_Vehicles[2]Name = Benson
Objectives[0]mission_Vehicles[2]Model = benson
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 2942.952
Objectives[0]mission_Vehicles[3]positionY = 2785.406
Objectives[0]mission_Vehicles[3]positionZ = 39.58689
Objectives[0]mission_Vehicles[3]Heading = 26.4026
Objectives[0]mission_Vehicles[3]Name = Annihilator Stealth
Objectives[0]mission_Vehicles[3]Model = annihilator2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 28
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[4]positionX = 2951.656
Objectives[0]mission_Vehicles[4]positionY = 2801.326
Objectives[0]mission_Vehicles[4]positionZ = 41.02314
Objectives[0]mission_Vehicles[4]Heading = 182.184
Objectives[0]mission_Vehicles[4]Name = Police Riot
Objectives[0]mission_Vehicles[4]Model = riot
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2964.133
Objectives[0]mission_Vehicles[5]positionY = 2793.118
Objectives[0]mission_Vehicles[5]positionZ = 40.16143
Objectives[0]mission_Vehicles[5]Heading = 121.4638
Objectives[0]mission_Vehicles[5]Name = Police Riot
Objectives[0]mission_Vehicles[5]Model = riot
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2923.953
Objectives[0]mission_Vehicles[6]positionY = 2798.694
Objectives[0]mission_Vehicles[6]positionZ = 41.16109
Objectives[0]mission_Vehicles[6]Heading = 207.8286
Objectives[0]mission_Vehicles[6]Name = Police Riot
Objectives[0]mission_Vehicles[6]Model = riot
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 2971.937
Objectives[0]mission_Vehicles[7]positionY = 2754.163
Objectives[0]mission_Vehicles[7]positionZ = 42.88378
Objectives[0]mission_Vehicles[7]Heading = 84.14845
Objectives[0]mission_Vehicles[7]Name = Mesa
Objectives[0]mission_Vehicles[7]Model = mesa3
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 2972.621
Objectives[0]mission_Vehicles[8]positionY = 2788.512
Objectives[0]mission_Vehicles[8]positionZ = 39.61964
Objectives[0]mission_Vehicles[8]Heading = 181.74
Objectives[0]mission_Vehicles[8]Name = Mesa
Objectives[0]mission_Vehicles[8]Model = mesa3
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 2912.954
Objectives[0]mission_Vehicles[9]positionY = 2760.662
Objectives[0]mission_Vehicles[9]positionZ = 53.21381
Objectives[0]mission_Vehicles[9]Heading = 14.26687
Objectives[0]mission_Vehicles[9]Name = Mesa
Objectives[0]mission_Vehicles[9]Model = mesa3
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[9]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 25
Objectives[0]mission_Props[0]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 573.2075
Objectives[0]mission_Props[0]positionY = 4746.268
Objectives[0]mission_Props[0]positionZ = -60.19622
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 4.999998
Objectives[0]mission_Props[1]Model = prop_conc_blocks01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1121.146
Objectives[0]mission_Props[1]positionY = 2641.887
Objectives[0]mission_Props[1]positionZ = 37.15368
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_bin_09a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 1121.178
Objectives[0]mission_Props[2]positionY = 2643.216
Objectives[0]mission_Props[2]positionZ = 37.32029
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = prop_bin_09a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 1124.137
Objectives[0]mission_Props[3]positionY = 2642.274
Objectives[0]mission_Props[3]positionZ = 37.32029
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = prop_bin_09a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 1111.293
Objectives[0]mission_Props[4]positionY = 2642.97
Objectives[0]mission_Props[4]positionZ = 37.32029
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Props[5]Model = prop_bin_09a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 1107.229
Objectives[0]mission_Props[5]positionY = 2647.107
Objectives[0]mission_Props[5]positionZ = 37.31746
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 0
Objectives[0]mission_Props[6]Model = prop_bin_09a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 1107.508
Objectives[0]mission_Props[6]positionY = 2649.071
Objectives[0]mission_Props[6]positionZ = 37.31746
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 0
Objectives[0]mission_Props[7]Model = prop_bin_beach_01a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 1108.022
Objectives[0]mission_Props[7]positionY = 2650.686
Objectives[0]mission_Props[7]positionZ = 37.58934
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 0
Objectives[0]mission_Props[8]Model = prop_conc_blocks01a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 1111.223
Objectives[0]mission_Props[8]positionY = 2651.895
Objectives[0]mission_Props[8]positionZ = 37.00117
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 0
Objectives[0]mission_Props[9]Model = prop_box_wood01a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 1122.564
Objectives[0]mission_Props[9]positionY = 2641.956
Objectives[0]mission_Props[9]positionZ = 37.1499
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 0
Objectives[0]mission_Props[10]Model = prop_box_wood01a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 1122.166
Objectives[0]mission_Props[10]positionY = 2643.175
Objectives[0]mission_Props[10]positionZ = 37.1499
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 0
Objectives[0]mission_Props[11]Model = prop_box_wood01a
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 1115.303
Objectives[0]mission_Props[11]positionY = 2654.2
Objectives[0]mission_Props[11]positionZ = 36.99768
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = 0
Objectives[0]mission_Props[12]Model = prop_box_wood01a
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 1115.023
Objectives[0]mission_Props[12]positionY = 2656.091
Objectives[0]mission_Props[12]positionZ = 37.00767
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = 0
Objectives[0]mission_Props[13]Model = prop_box_wood01a
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 1112.15
Objectives[0]mission_Props[13]positionY = 2661.711
Objectives[0]mission_Props[13]positionZ = 36.992
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = 0
Objectives[0]mission_Props[14]Model = prop_box_wood01a
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = 1109.765
Objectives[0]mission_Props[14]positionY = 2660.491
Objectives[0]mission_Props[14]positionZ = 36.99661
Objectives[0]mission_Props[14]rotationX = 0
Objectives[0]mission_Props[14]rotationY = 0
Objectives[0]mission_Props[14]rotationZ = 0
Objectives[0]mission_Props[15]Model = prop_box_wood03a
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = 1114.378
Objectives[0]mission_Props[15]positionY = 2661.082
Objectives[0]mission_Props[15]positionZ = 37.00322
Objectives[0]mission_Props[15]rotationX = 0
Objectives[0]mission_Props[15]rotationY = 0
Objectives[0]mission_Props[15]rotationZ = 0
Objectives[0]mission_Props[16]Model = prop_box_wood01a
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = 1112.406
Objectives[0]mission_Props[16]positionY = 2658.688
Objectives[0]mission_Props[16]positionZ = 36.99645
Objectives[0]mission_Props[16]rotationX = 0
Objectives[0]mission_Props[16]rotationY = 0
Objectives[0]mission_Props[16]rotationZ = 0
Objectives[0]mission_Props[17]Model = prop_box_wood01a
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = 1111.372
Objectives[0]mission_Props[17]positionY = 2654.101
Objectives[0]mission_Props[17]positionZ = 36.99751
Objectives[0]mission_Props[17]rotationX = 0
Objectives[0]mission_Props[17]rotationY = 0
Objectives[0]mission_Props[17]rotationZ = 0
Objectives[0]mission_Props[18]Model = prop_laptop_lester
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = 150.6473
Objectives[0]mission_Props[18]positionY = -1003.967
Objectives[0]mission_Props[18]positionZ = -99.29335
Objectives[0]mission_Props[18]rotationX = 0
Objectives[0]mission_Props[18]rotationY = 0
Objectives[0]mission_Props[18]rotationZ = 77.49998
Objectives[0]mission_Props[19]Model = prop_boxpile_07d
Objectives[0]mission_Props[19]PlaceOnGround = False
Objectives[0]mission_Props[19]FreesePosition = True
Objectives[0]mission_Props[19]positionX = 2910.001
Objectives[0]mission_Props[19]positionY = 2767.076
Objectives[0]mission_Props[19]positionZ = 52.47073
Objectives[0]mission_Props[19]rotationX = 4.238598
Objectives[0]mission_Props[19]rotationY = -1.064991
Objectives[0]mission_Props[19]rotationZ = 122.5394
Objectives[0]mission_Props[20]Model = prop_boxpile_06b
Objectives[0]mission_Props[20]PlaceOnGround = False
Objectives[0]mission_Props[20]FreesePosition = True
Objectives[0]mission_Props[20]positionX = 2907.65
Objectives[0]mission_Props[20]positionY = 2772.451
Objectives[0]mission_Props[20]positionZ = 52.84508
Objectives[0]mission_Props[20]rotationX = 3.920743
Objectives[0]mission_Props[20]rotationY = -2.017071
Objectives[0]mission_Props[20]rotationZ = 122.569
Objectives[0]mission_Props[21]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[21]PlaceOnGround = False
Objectives[0]mission_Props[21]FreesePosition = True
Objectives[0]mission_Props[21]positionX = 2944.035
Objectives[0]mission_Props[21]positionY = 2772.147
Objectives[0]mission_Props[21]positionZ = 38.2197
Objectives[0]mission_Props[21]rotationX = 0
Objectives[0]mission_Props[21]rotationY = 0
Objectives[0]mission_Props[21]rotationZ = 0
Objectives[0]mission_Props[22]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[22]PlaceOnGround = False
Objectives[0]mission_Props[22]FreesePosition = True
Objectives[0]mission_Props[22]positionX = 2939.107
Objectives[0]mission_Props[22]positionY = 2776.767
Objectives[0]mission_Props[22]positionZ = 38.26619
Objectives[0]mission_Props[22]rotationX = 0
Objectives[0]mission_Props[22]rotationY = 0
Objectives[0]mission_Props[22]rotationZ = 0
Objectives[0]mission_Props[23]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[23]PlaceOnGround = False
Objectives[0]mission_Props[23]FreesePosition = True
Objectives[0]mission_Props[23]positionX = 2937.98
Objectives[0]mission_Props[23]positionY = 2808.439
Objectives[0]mission_Props[23]positionZ = 41.10151
Objectives[0]mission_Props[23]rotationX = 8.059139
Objectives[0]mission_Props[23]rotationY = 4.107585
Objectives[0]mission_Props[23]rotationZ = -0.2894834
Objectives[0]mission_Props[24]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[24]PlaceOnGround = False
Objectives[0]mission_Props[24]FreesePosition = True
Objectives[0]mission_Props[24]positionX = 2938.69
Objectives[0]mission_Props[24]positionY = 2792.971
Objectives[0]mission_Props[24]positionZ = 39.42962
Objectives[0]mission_Props[24]rotationX = 1.952516
Objectives[0]mission_Props[24]rotationY = 5.453537
Objectives[0]mission_Props[24]rotationZ = -75.09296
Objectives[0]mission_Pickup_Props_Count = 9
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[0]Value = 30
Objectives[0]mission_Pickup_Props[0]positionX = 151.9655
Objectives[0]mission_Pickup_Props[0]positionY = -999.8409
Objectives[0]mission_Pickup_Props[0]positionZ = -99.39751
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 177.5847
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 11
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 153.6087
Objectives[0]mission_Pickup_Props[1]positionY = -1001.977
Objectives[0]mission_Pickup_Props[1]positionZ = -99.49998
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -99.26228
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 11
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[2]Value = 150
Objectives[0]mission_Pickup_Props[2]positionX = 151.4679
Objectives[0]mission_Pickup_Props[2]positionY = -1001.024
Objectives[0]mission_Pickup_Props[2]positionZ = -99.49998
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -94.2623
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 11
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[3]Value = 30
Objectives[0]mission_Pickup_Props[3]positionX = 151.1141
Objectives[0]mission_Pickup_Props[3]positionY = -1001.673
Objectives[0]mission_Pickup_Props[3]positionZ = -99.49998
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -94.2623
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 11
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[1] = 11
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[4]Value = 30
Objectives[0]mission_Pickup_Props[4]positionX = 151.1974
Objectives[0]mission_Pickup_Props[4]positionY = -1001.972
Objectives[0]mission_Pickup_Props[4]positionZ = -99.49998
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -94.2623
Objectives[0]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 11
Objectives[0]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[1] = 11
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 0
Objectives[0]mission_Pickup_Props[5]positionX = 1392.439
Objectives[0]mission_Pickup_Props[5]positionY = 1138.15
Objectives[0]mission_Pickup_Props[5]positionZ = 113.9433
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 111.7785
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 0
Objectives[0]mission_Pickup_Props[6]positionX = 2937.659
Objectives[0]mission_Pickup_Props[6]positionY = 2793.186
Objectives[0]mission_Pickup_Props[6]positionZ = 39.94276
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -74.78291
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 0
Objectives[0]mission_Pickup_Props[7]positionX = 2938.144
Objectives[0]mission_Pickup_Props[7]positionY = 2792.228
Objectives[0]mission_Pickup_Props[7]positionZ = 39.85003
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -74.78291
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_PARACHUTE
Objectives[0]mission_Pickup_Props[8]Value = 0
Objectives[0]mission_Pickup_Props[8]positionX = 2937.877
Objectives[0]mission_Pickup_Props[8]positionY = 2792.719
Objectives[0]mission_Pickup_Props[8]positionZ = 39.89737
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 105.2171
Objectives[0]ObjectiveMessages = 5
Objectives[0]ObjectiveMessages[0]positionX = 1384.743
Objectives[0]ObjectiveMessages[0]positionY = 1138.738
Objectives[0]ObjectiveMessages[0]positionZ = 113.3344
Objectives[0]ObjectiveMessages[0]Message = Madrazo let us use his residence during the set ups. Ight russian dude, what you got?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[0]Sender = Franklin
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Green
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 1
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 1381.757
Objectives[0]ObjectiveMessages[1]positionY = 1141.971
Objectives[0]ObjectiveMessages[1]positionZ = 113.3344
Objectives[0]ObjectiveMessages[1]Message = First we are doing to the the setups like vehicle and tools, and lastly involving El Rubio
Objectives[0]ObjectiveMessages[1]Contact = CHAR_PAVEL
Objectives[0]ObjectiveMessages[1]Sender = Pavel
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Red
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 8
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 1377.15
Objectives[0]ObjectiveMessages[2]positionY = 1149.529
Objectives[0]ObjectiveMessages[2]positionZ = 113.048
Objectives[0]ObjectiveMessages[2]Message = If we would just go disrupting his security right after the visit, he would suspect us yes?
Objectives[0]ObjectiveMessages[2]Contact = CHAR_PAVEL
Objectives[0]ObjectiveMessages[2]Sender = Pavel
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Red
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 15
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 1383.656
Objectives[0]ObjectiveMessages[3]positionY = 1154.434
Objectives[0]ObjectiveMessages[3]positionZ = 113.3344
Objectives[0]ObjectiveMessages[3]Message = Here is what you are doing today. We need some intel on a stealth chopper...
Objectives[0]ObjectiveMessages[3]Contact = CHAR_PAVEL
Objectives[0]ObjectiveMessages[3]Sender = Pavel
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Red
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = True
Objectives[0]ObjectiveMessages[3]DelayTime = 23
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = 1370.694
Objectives[0]ObjectiveMessages[4]positionY = 1148.827
Objectives[0]ObjectiveMessages[4]positionZ = 112.759
Objectives[0]ObjectiveMessages[4]Message = My accomplice says there is some leads in the motel in Grand Senora desert.
Objectives[0]ObjectiveMessages[4]Contact = CHAR_PAVEL
Objectives[0]ObjectiveMessages[4]Sender = Pavel
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Red
Objectives[0]ObjectiveMessages[4]PlayFromStart = False
Objectives[0]ObjectiveMessages[4]Delay = True
Objectives[0]ObjectiveMessages[4]DelayTime = 29
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -224.3983
Objectives[1]positionY = -395.0206
Objectives[1]positionZ = 29.98743
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_START_HEIST_4
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -235.2715
Objectives[2]positionY = -396.5732
Objectives[2]positionZ = 29.50659
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the ~y~motel
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 1127.21
Objectives[3]positionY = 2639.336
Objectives[3]positionZ = 38.00263
Objectives[3]Heading = 455
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 50
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 1130.214
Objectives[4]positionY = 2662.452
Objectives[4]positionZ = 36.99804
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 5
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Find the Room nr. 5
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 255
Objectives[5]ColorA = 0
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 1136.7
Objectives[5]positionY = 2642.14
Objectives[5]positionZ = 37.14873
Objectives[5]Heading = 540
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 5
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = True
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Break in the ~y~motel
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 1136.338
Objectives[6]positionY = 2641.832
Objectives[6]positionZ = 37.14873
Objectives[6]Heading = 540
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = False
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = True
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Teleport_Objective
Objectives[7]Text = 
Objectives[7]positionX = 151.4497
Objectives[7]positionY = -1007.178
Objectives[7]positionZ = -99.99998
Objectives[7]ObjectiveRotation = 1075
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -199.5303
Objectives[8]positionY = -482.0179
Objectives[8]positionZ = 33.52104
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 152.4104
Objectives[9]positionY = -1004.768
Objectives[9]positionZ = -99.99998
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 5
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 150.0461
Objectives[9]ObjectiveMessages[0]positionY = -1003.83
Objectives[9]ObjectiveMessages[0]positionZ = -99.00002
Objectives[9]ObjectiveMessages[0]Message = What is going on here!!!
Objectives[9]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[0]Sender = Michael
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Blue
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 1
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Text = Knock out the ~r~business man
Objectives[10]Text2 = 
Objectives[10]Type = Kill_Actors
Objectives[10]positionX = 152.8073
Objectives[10]positionY = -1003.944
Objectives[10]positionZ = -99.99998
Objectives[10]KillAll1 = True
Objectives[10]KillAll2 = False
Objectives[10]Kill_Actors_Add_Blips = True
Objectives[10]Kill_Actors_Add_Markers = False
Objectives[10]DropPickups = False
Objectives[10]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Collect the Weapons
Objectives[11]CollectPickupsAddBlips = True
Objectives[11]FaildText = 
Objectives[11]Type = Collect_Pickup
Objectives[11]positionX = 151.2843
Objectives[11]positionY = -1000.708
Objectives[11]positionZ = -99.99998
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Look for some ~b~intel ~w~of the Stealth Annihillator
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 255
Objectives[12]ColorA = 0
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = 151.0433
Objectives[12]positionY = -1003.943
Objectives[12]positionZ = -99.99998
Objectives[12]Heading = 274.6645
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 0.5
Objectives[12]PlaySound = False
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = True
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 7
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 2940.019
Objectives[12]mission_Actors[0]positionY = 2789.858
Objectives[12]mission_Actors[0]positionZ = 40.16265
Objectives[12]mission_Actors[0]Heading = 69.69041
Objectives[12]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 500
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Stationary
Objectives[12]mission_Actors[0]weapon = SMG
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 1
Objectives[12]mission_Actors[0]Task_Repeat = True
Objectives[12]mission_Actors[0]Task_List[0]Type = UseMoblePhone
Objectives[12]mission_Actors[0]Task_List[0]PositionX = 2940.642
Objectives[12]mission_Actors[0]Task_List[0]PositionY = 2793.502
Objectives[12]mission_Actors[0]Task_List[0]PositionZ = 39.96137
Objectives[12]mission_Actors[0]Task_List[0]time = 41
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = 2939.245
Objectives[12]mission_Actors[1]positionY = 2784.531
Objectives[12]mission_Actors[1]positionZ = 39.68818
Objectives[12]mission_Actors[1]Heading = 295.2505
Objectives[12]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[12]mission_Actors[1]Relationship_Group = Enemy1
Objectives[12]mission_Actors[1]AddBlip = True
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Stationary
Objectives[12]mission_Actors[1]weapon = 966099553
Objectives[12]mission_Actors[1]Variation = Default
Objectives[12]mission_Actors[1]Task = 3
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 0
Objectives[12]mission_Actors[2]positionX = 2949.069
Objectives[12]mission_Actors[2]positionY = 2787.24
Objectives[12]mission_Actors[2]positionZ = 40.83577
Objectives[12]mission_Actors[2]Heading = 39.67105
Objectives[12]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[12]mission_Actors[2]Relationship_Group = Enemy1
Objectives[12]mission_Actors[2]AddBlip = True
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 500
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = CombatPistol
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 0
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 0
Objectives[12]mission_Actors[3]positionX = 2951.13
Objectives[12]mission_Actors[3]positionY = 2792.854
Objectives[12]mission_Actors[3]positionZ = 40.85215
Objectives[12]mission_Actors[3]Heading = 4.669674
Objectives[12]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[12]mission_Actors[3]Relationship_Group = Enemy1
Objectives[12]mission_Actors[3]AddBlip = True
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]SetHealth = 700
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = CombatPistol
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 0
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = NONE
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 0
Objectives[12]mission_Actors[4]positionX = 2949.757
Objectives[12]mission_Actors[4]positionY = 2754.73
Objectives[12]mission_Actors[4]positionZ = 43.3075
Objectives[12]mission_Actors[4]Heading = 29.66973
Objectives[12]mission_Actors[4]String_Name = s_m_m_chemsec_01
Objectives[12]mission_Actors[4]Relationship_Group = Enemy1
Objectives[12]mission_Actors[4]AddBlip = True
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]SetHealth = 500
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 30
Objectives[12]mission_Actors[4]Hearing_Range = 30
Objectives[12]mission_Actors[4]CombatMovement = Stationary
Objectives[12]mission_Actors[4]weapon = CombatMG
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 0
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = NONE
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 0
Objectives[12]mission_Actors[5]positionX = 2942.765
Objectives[12]mission_Actors[5]positionY = 2791.059
Objectives[12]mission_Actors[5]positionZ = 40.32976
Objectives[12]mission_Actors[5]Heading = 360
Objectives[12]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[12]mission_Actors[5]Relationship_Group = Enemy1
Objectives[12]mission_Actors[5]AddBlip = False
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = False
Objectives[12]mission_Actors[5]SetHealth = 700
Objectives[12]mission_Actors[5]DieFromHeadShot = True
Objectives[12]mission_Actors[5]CanExitVehicle = True
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 30
Objectives[12]mission_Actors[5]Hearing_Range = 30
Objectives[12]mission_Actors[5]CombatMovement = Defensive
Objectives[12]mission_Actors[5]weapon = SMG
Objectives[12]mission_Actors[5]Variation = Default
Objectives[12]mission_Actors[5]Task = 0
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = NONE
Objectives[12]mission_Actors[6]Survive_Number = 0
Objectives[12]mission_Actors[6]Failed_Text = 
Objectives[12]mission_Actors[6]Remove_After = 0
Objectives[12]mission_Actors[6]positionX = 2943.801
Objectives[12]mission_Actors[6]positionY = 2793.05
Objectives[12]mission_Actors[6]positionZ = 40.49841
Objectives[12]mission_Actors[6]Heading = 175
Objectives[12]mission_Actors[6]String_Name = s_m_y_swat_01
Objectives[12]mission_Actors[6]Relationship_Group = Enemy1
Objectives[12]mission_Actors[6]AddBlip = False
Objectives[12]mission_Actors[6]ShowCone = False
Objectives[12]mission_Actors[6]Invincible = False
Objectives[12]mission_Actors[6]SetHealth = 500
Objectives[12]mission_Actors[6]DieFromHeadShot = True
Objectives[12]mission_Actors[6]CanExitVehicle = True
Objectives[12]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[6]AlwaysFight = True
Objectives[12]mission_Actors[6]Seeing_Range = 30
Objectives[12]mission_Actors[6]Hearing_Range = 30
Objectives[12]mission_Actors[6]CombatMovement = Stationary
Objectives[12]mission_Actors[6]weapon = SMG
Objectives[12]mission_Actors[6]Variation = Default
Objectives[12]mission_Actors[6]Task = 0
Objectives[12]mission_Actors[6]Task_Guard_Range = 5
Objectives[12]mission_Actors[6]Task_Stay_In_Range = True
Objectives[12]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[6]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Hack_Objective
Objectives[13]Text = The laptop seems to have some photos. Connect to the laptop...
Objectives[13]positionX = 151.4364
Objectives[13]positionY = -1004.092
Objectives[13]positionZ = -99.99998
Objectives[13]Hack_Anim = Laptop on desk
Objectives[13]Hack_Both = False
Objectives[13]Hack_Prop_PositionX = 150.6473
Objectives[13]Hack_Prop_PositionY = -1003.967
Objectives[13]Hack_Prop_PositionZ = -99.29335
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~b~Opening a folder with photos...
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 2957.125
Objectives[14]positionY = 2805.68
Objectives[14]positionZ = 41.0658
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 7
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 6
Objectives[14]ObjectiveMessages[0]positionX = 2984.952
Objectives[14]ObjectiveMessages[0]positionY = 2800.206
Objectives[14]ObjectiveMessages[0]positionZ = 42.88119
Objectives[14]ObjectiveMessages[0]Message = ~b~Opening a folder with photos.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 1
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 2996.658
Objectives[14]ObjectiveMessages[1]positionY = 2781.653
Objectives[14]ObjectiveMessages[1]positionZ = 42.40437
Objectives[14]ObjectiveMessages[1]Message = ~b~Opening a folder with photos..
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 2
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = True
Objectives[14]ObjectiveMessages[1]TypeTextMesage = False
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 2994.962
Objectives[14]ObjectiveMessages[2]positionY = 2763.227
Objectives[14]ObjectiveMessages[2]positionZ = 41.69704
Objectives[14]ObjectiveMessages[2]Message = ~b~Opening a folder with photos...
Objectives[14]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = White
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 3
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = True
Objectives[14]ObjectiveMessages[2]TypeTextMesage = False
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[3]positionX = 2952.806
Objectives[14]ObjectiveMessages[3]positionY = 2735.779
Objectives[14]ObjectiveMessages[3]positionZ = 43.41716
Objectives[14]ObjectiveMessages[3]Message = ~b~Opening a folder with photos.
Objectives[14]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[3]Sender = 
Objectives[14]ObjectiveMessages[3]Subject = 
Objectives[14]ObjectiveMessages[3]MessageColor = White
Objectives[14]ObjectiveMessages[3]PlayFromStart = False
Objectives[14]ObjectiveMessages[3]Delay = True
Objectives[14]ObjectiveMessages[3]DelayTime = 4
Objectives[14]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[3]TypeSubtitle = True
Objectives[14]ObjectiveMessages[3]TypeTextMesage = False
Objectives[14]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[4]positionX = 2998.087
Objectives[14]ObjectiveMessages[4]positionY = 2770.868
Objectives[14]ObjectiveMessages[4]positionZ = 41.79784
Objectives[14]ObjectiveMessages[4]Message = ~b~Opening a folder with photos..
Objectives[14]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[4]Sender = 
Objectives[14]ObjectiveMessages[4]Subject = 
Objectives[14]ObjectiveMessages[4]MessageColor = White
Objectives[14]ObjectiveMessages[4]PlayFromStart = True
Objectives[14]ObjectiveMessages[4]Delay = False
Objectives[14]ObjectiveMessages[4]DelayTime = 5
Objectives[14]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[4]TypeSubtitle = True
Objectives[14]ObjectiveMessages[4]TypeTextMesage = False
Objectives[14]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[5]positionX = 2963.147
Objectives[14]ObjectiveMessages[5]positionY = 2838.243
Objectives[14]ObjectiveMessages[5]positionZ = 44.15289
Objectives[14]ObjectiveMessages[5]Message = ~b~Opening a folder with photos...
Objectives[14]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[5]Sender = 
Objectives[14]ObjectiveMessages[5]Subject = 
Objectives[14]ObjectiveMessages[5]MessageColor = White
Objectives[14]ObjectiveMessages[5]PlayFromStart = True
Objectives[14]ObjectiveMessages[5]Delay = False
Objectives[14]ObjectiveMessages[5]DelayTime = 6
Objectives[14]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[5]TypeSubtitle = True
Objectives[14]ObjectiveMessages[5]TypeTextMesage = False
Objectives[14]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 2948.751
Objectives[15]positionY = 2795.052
Objectives[15]positionZ = 39.74686
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 3
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Teleport_Objective
Objectives[16]Text = 
Objectives[16]positionX = 2890.993
Objectives[16]positionY = 2805.682
Objectives[16]positionZ = 53.78289
Objectives[16]ObjectiveRotation = 210
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = Photo Opened - ~b~~bold~stealth_chopper.jpg
Objectives[17]positionX = 2945.086
Objectives[17]positionY = 2781.57
Objectives[17]positionZ = 38.57072
Objectives[17]Cutscenes_Time = 5
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 30
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = True
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 40
Objectives[17]Cutscenes_Follow_Hieght = 15
Objectives[17]Cutscenes_Follow_Angle = 290
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Teleport_Objective
Objectives[18]Text = 
Objectives[18]positionX = 151.6583
Objectives[18]positionY = -1003.695
Objectives[18]positionZ = -99.99998
Objectives[18]ObjectiveRotation = 445
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 153.4224
Objectives[19]positionY = -1006.579
Objectives[19]positionZ = -99.99998
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 0
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = 222.2688
Objectives[20]positionY = -1032.676
Objectives[20]positionZ = 28.37698
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = True
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 10
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Leave the ~y~motel
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 0
Objectives[21]positionX = 151.5271
Objectives[21]positionY = -1007.735
Objectives[21]positionZ = -99.99998
Objectives[21]Heading = 125
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 1
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Teleport_Objective
Objectives[22]Text = 
Objectives[22]positionX = 1136.513
Objectives[22]positionY = 2641.831
Objectives[22]positionZ = 37.14873
Objectives[22]ObjectiveRotation = 375
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Go to the ~y~quarry
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = 2946.447
Objectives[23]positionY = 2784.117
Objectives[23]positionZ = 38.88168
Objectives[23]Heading = 1334.665
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 400
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Steal the ~b~Stealth Annihillator
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 0
Objectives[24]ColorG = 0
Objectives[24]ColorB = 255
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = 2942.292
Objectives[24]positionY = 2787.986
Objectives[24]positionZ = 39.05518
Objectives[24]Heading = 1334.665
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 75
Objectives[24]PlaySound = False
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = True
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = -1162.435
Objectives[25]positionY = -684.1108
Objectives[25]positionZ = 21.15174
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = False
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = -121.7274
Objectives[26]positionY = -714.8665
Objectives[26]positionZ = 40.15687
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = Current
Objectives[26]MissionSettings_SetWantedLevelNow = Current
Objectives[26]MissionSettings_StartNightvision = False
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = True
Objectives[26]MissionSettings_StopMusic = False
Objectives[26]MissionSettings_Music = MP_MC_ACTION_HPREP
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Locate and snipe all the ~r~NOOSE
Objectives[27]Text2 = 
Objectives[27]Type = Kill_Actors
Objectives[27]positionX = 2938.201
Objectives[27]positionY = 2794.794
Objectives[27]positionZ = 39.60024
Objectives[27]KillAll1 = True
Objectives[27]KillAll2 = False
Objectives[27]Kill_Actors_Add_Blips = True
Objectives[27]Kill_Actors_Add_Markers = False
Objectives[27]DropPickups = False
Objectives[27]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Steal the ~b~Stealth Annihillator
Objectives[28]FaildText = 
Objectives[28]Type = Enter_Vehicle
Objectives[28]positionX = 2939.131
Objectives[28]positionY = 2788.521
Objectives[28]positionZ = 39.02597
Objectives[28]EnterVehicle_AsPassenger = False
Objectives[28]EnterVehicle_CanExit = True
Objectives[28]EnterVehicle_SetIsWanted = False
Objectives[28]EnterVehicle_SeatIndex = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Random_Spawn_Objective
Objectives[29]positionX = 2938.755
Objectives[29]positionY = 2550.86
Objectives[29]positionZ = 156.7436
Objectives[29]Random_Actors_Actor_Model_Name = s_m_m_chemsec_01
Objectives[29]Random_Actors_Vehicle_Model_Name = buzzard
Objectives[29]Random_Actors_Vehicle_Primary_Color = MetallicCabernetRed
Objectives[29]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[29]Random_Actors_Weapon_Model_Name = Pistol
Objectives[29]Random_Actors_Passenger = True
Objectives[29]Random_Actors_Fill_With_Occupants = True
Objectives[29]Random_Actors_Max_Count = 5
Objectives[29]Random_Actors_Max_ReSpawn = 20
Objectives[29]Random_Actors_Spawn_End = False
Objectives[29]Random_Actors_Spawn_Actors_Only = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Mission_Settings_Objective
Objectives[30]positionX = -108.1795
Objectives[30]positionY = -721.8425
Objectives[30]positionZ = 33.82919
Objectives[30]MissionSettings_TimesOfDay = Current
Objectives[30]MissionSettings_Weather = Current
Objectives[30]MissionSettings_WantedLevel = Current
Objectives[30]MissionSettings_SetWantedLevelNow = Current
Objectives[30]MissionSettings_StartNightvision = False
Objectives[30]MissionSettings_StopNightvision = False
Objectives[30]MissionSettings_StartSeethrough = False
Objectives[30]MissionSettings_StopSeethrough = False
Objectives[30]MissionSettings_StartMusic = True
Objectives[30]MissionSettings_StopMusic = False
Objectives[30]MissionSettings_Music = MP_MC_AIRBORNE_HPREP
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Lose the ~r~Buzzards ~w~by flying fast
Objectives[31]Type = Leave_Area
Objectives[31]positionX = 2946.452
Objectives[31]positionY = 2799.493
Objectives[31]positionZ = 40.02654
Objectives[31]Leave_Area_Distance = 1210
Objectives[31]Leave_Area_Use_Objective_Position = True
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Mission_Settings_Objective
Objectives[32]positionX = -14.62996
Objectives[32]positionY = -759.4281
Objectives[32]positionZ = 43.23615
Objectives[32]MissionSettings_TimesOfDay = Current
Objectives[32]MissionSettings_Weather = Current
Objectives[32]MissionSettings_WantedLevel = Current
Objectives[32]MissionSettings_SetWantedLevelNow = Current
Objectives[32]MissionSettings_StartNightvision = False
Objectives[32]MissionSettings_StopNightvision = False
Objectives[32]MissionSettings_StartSeethrough = False
Objectives[32]MissionSettings_StopSeethrough = False
Objectives[32]MissionSettings_StartMusic = False
Objectives[32]MissionSettings_StopMusic = True
Objectives[32]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = 2936.072
Objectives[33]positionY = 2544.877
Objectives[33]positionZ = 158.5551
Objectives[33]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[33]Random_Actors_Vehicle_Model_Name = blista
Objectives[33]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[33]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[33]Random_Actors_Weapon_Model_Name = Pistol
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 3
Objectives[33]Random_Actors_Max_ReSpawn = 3
Objectives[33]Random_Actors_Spawn_End = True
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

